Jump down and head north to another wire going across the road, again climb the lamppost to get up to the two banners on there. Climb up onto the ledge and then up the bricks sticking out of the wall. The student you’re looking for is in the south-east part of campus working on a poster on the front of the brick building. Head over to the north-east of the campus where there’s a student standing next to a small blue building, pick him up and throw him into that little building. I’d suggest buying the Cracklin’ Backpack right away so you don’t have to come back and open the package later when you need it for a mission. A blue tentacle monster will give you this mission though the power of telepathy, head south out of the main Monsters University gate and then towards the closed iron gate to the east, the one built into a brick wall with loads of graffiti and posters plastered on the side. The second statue is in the north-west corner of the Fear Tech campus, left of Fear Hall.
You’ll find Don over by the steps of the main building north of the fountain. Scare the posters off of University Hall. Time to ride the pig, “Saddle Up” and start charging around campus smashing into the archie statues that you see. Keep going back and forth until you’ve got them. Climb up onto the ledge and then up the bricks sticking out of the wall.
Another night mission from Terri and Terry. Time to ride the pig, “Saddle Up” and start charging around campus smashing into the archie statues that you see.
Then switch the second board into a launcher as well making sure that it’s aimed so that the hand isn’t on the opposite side of the board to the other bulletin board otherwise the monsters will smash into the board rather than get hit by the trap.
To get universty you go to the left side south and on the wall you should see a drainpipe, beneath that is a circle of grass with a blue eye sticking out of the ground, approach that and then scare it.
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The other two you need to do are the two statues up on the steps of the School of Scaring building. Use an “Ender” that you’ve purchase from the Toy Store in the third spot and start throwing hmework at the first launcher. Jump down behind it and start sneaking, if it spots you go back up the steps again and it should have stopped the alarm.
Jump up again and then jump right over univesity gap, shimmy to the end and then up and around the corner. Time to learn all about packs and tools, all just to equip the Toilet Paper Launcher you were univedsity already holding. The next simulator is around the corner, jump back up to the ledge you were on before then go over, jump down and sneak up behind it again.
There are several students wandering around that you’ll need to scare or avoid. Three is further north, on the ledge sticking out of the next building, you should be able to jump and grab onto the ledge directly from the northern end.
A white tentacle monster south of the entrance to Frat Row. Climb up the antenna to the top of the chimney to finish off the collection.
Talk to the pink monster outside the PNK House that you just built. And the fourth and final one is just slightly further along, repeat to complete.
Return to Randall to get this next mission, the guy you’re targetting can go invisible but you should be able to see his outline easily enough. That’ll take you onto a pipe that takes you past the clock face, keep on going up a short distance before going to the right and into the room at the top of the tower.
Once he’s knocked out start climbing the ledges above the door to get up to the next floor. Talk to Art outside the Library after unlocking the buttons. Talk to the cactus man at the Fear Tech end of the scream tunnel to get this mission going.
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The task here is to place two launchers so that one leads into the other and triggers it to hit a monster a second time.
Talk to the Spongebob looking monster behind the buildings to the east. There’s a purple spotty monster up on the roof of a building to the west of the Fear Tech fountain, climb a nearby building to get across to it.
Go up the normal brick jump and then there’s another just before the climb up to the top. Go forwards and jump across the gap to the next building, the second banner is on a wire a little further ahead.
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Walkghrough the left of the fountain is a blue and yellow building you’ll need to climb, to get to the top disnry go back a short distance and to the left where there’s a covering part of the building sticking out across the path, go to the outer edge of that and jump and climb up the pillar next to the hedge. Just outside the Clock Tower gate is Squishy waiting for you again. Now quickly off back towards where Don Carlton was and duck behind the building to get out of the Fear Tech student’s vision.
Simply go to the Toy Store menu and purchase the house for the Coins. If you follow along behind the School of Scaring and then head south at uniersity end before looping back towards the fountain and smashing the last one.
To get up top you need to go around the side and into the gap between two sections of the building, on the floor there’s a platform you unkversity scare up.
Scare the students closest to the football before walkhhrough back to the Toilet Paper Launcher and covering the statue. You’ll start this one automatically after opening the gate to Fear Tech. And the first thing to remove toilet paper from is the fountain itself, to do that just walk up near to it and press the Scare button to scare the toilet paper off it.